Sith Order
theme sith-order · rev alpha · non-screen lineage
principle · 01
A single irregular wound of light across an enormous dark. The one who looks is always the small one — the figures at the base are specks.
malachor
42.113 / −7.6
descent 0.87
component · 02 · relic-form
One shell family. Four variants, never one logo reused.
a
stepped pyramid
b
narrow obelisk
c
wedge spire
d
truncated shard
component · 03 · exposure-state
State is how much shell is stripped away — not a change of hue.
0buried
1bound
2incised
3awakened
component · 04 · data-seam
Height is the truth. Only the deepest reading shows an ember core.
reading · relic depth per stratum
n=13
component · 05 · bronze-ward · incised-glyph · controls
The same shell at the scale of a control. A ward seals; a wound opens.
Incised glyphs are procedural and non-latin. They are ornament along the crack, never load-bearing text — being unreadable is correct.
exception · 06 · the two rarer lights
Reserved colours. Each lives alone in its own composition — never mixed.
relic-green · #3CC172
wayfinder — path decode, only
wound-blue · #A8D8FF
Exegol — vast cold architecture, only